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Text File  |  1998-04-08  |  1KB  |  33 lines

  1. FITini
  2.  
  3. // This is the hbwarehse_a6 Building Data File
  4.  
  5. [ObjectClass]
  6. l ObjectTypeNum = 1
  7.  
  8. [ObjectType]
  9. st Name             = "hbwarehse_a6"        // Text string giving a descriptive name  (only 8 chars long!!)
  10. l BuildingName = 295
  11. l Type                = 19
  12. l Appearance            = 0x07000119
  13. l Duration            = -1            // Lasts forever = -1
  14. l MaxDamage            = 0            // Number of damage points before BOOM!
  15. l ExplosionObject        = 727            // Object Class Number of explosion for this building
  16. l DestroyedObject        = 0            // Object Class Number of Destroyed shape for building
  17. f ExtentRadius            = 35            // Extent Radius in Meters
  18.  
  19. [BuildingData]
  20. l BuildingName = 290
  21. ul DmgLevel            = 97
  22. ul BlownEffectId        = -1            //Sound Effect played when building dies.
  23. ul NormalEffectId        = -1            //Sound Effect played when building is normal.
  24. ul DamageEffectId        = -1            //Sound Effect Played when building is dmg/destroyed.
  25. //st NormalShadow            = "hbwarehsea_a2_gt"        //Tile to draw under building -- Not Required
  26. //st DestroyedShadow        = "hbwarehsea_a2_gt_dmg"    //Tile to draw under destroyed buiding -- Not required.
  27. l BasePixelOffsetX        = -6            //Where on tile to draw this building.
  28. l BasePixelOffsetY        = 47            //
  29. l CollisionOffsetX        = -8                //Some buildings were not rendered to spec.  This fixes the problem.
  30. l CollisionOffsetY        = 35
  31. f ExtentRadius            = 110
  32.  
  33. FITend